Mammut – How To Play

2 – 5Players
~30 minPlay Time
7+Age

It’s the prehistoric era and your tribe has just returned from a mammoth hunt. Now you must divide the spoils — but other tribe members can steal your entire haul when it’s their turn. After 5 hunts, whoever has built the best collection for their family wins.

Our full review: Mammut Review

Overview

31 loot tiles are poured onto the board. Players take turns picking tiles from the pile, building up their personal haul. But here’s the catch: on your turn, instead of picking from the pile, you can steal the entire haul (minus one tile) from any other player. Turns continue until every tile is claimed.

After each of the 5 rounds, scoring happens. Then everything resets and the hunt begins again.

Setup

1
Shuffle all 31 loot tiles (each is double-sided) and pour them face-down onto the game board.
2
Give each player their action cards for the round.
3
The scoring reference is printed on the game board — visible to everyone throughout the game.

How a Round Works

1
On your turn, choose to either pick tiles from the pile (as many as you want), or steal all but one tile from another player's haul.
2
Before picking, you may play an action card to modify the pile or your scoring.
3
Play continues until every tile is claimed. Then scoring occurs.
4
After scoring, tiles are shuffled and repoured for the next round. Repeat for 5 rounds total.

Special Tiles

Tile Type

Question Mark Tiles

Face-down tiles with an unknown item on the back. You don't know what you're getting until it's yours — great for risk-takers.

Question Mark Tile

Tile Type

The Shaman Tile

Determines tie-breakers. Whoever owns the Shaman tile (or is closest to it, clockwise or counter-clockwise depending on how it lands) wins any tied scoring category.

Shaman Tile

Action Cards

Each player has action cards that can be played on their turn. They either:

  • Change how a loot category scores (9 different options) — useful for tilting the final tally in your favour
  • Affect the pile — flip tiles, peek at question mark tiles, or otherwise manipulate what’s available

Action Card

Scoring

Scoring happens at the end of each round — except for animals, which score only at the end of the game based on the variety in your collection.

Scoring follows a classic “most gets bonus, least gets penalty” pattern across multiple categories:

CategoryNotes
FursMore = better; fewest may get negative points
AnimalsScored at game end based on variety
FiresQuantity scoring
MeatQuantity scoring
Victory Point tilesTusks and other direct VP items

The scoring table is printed right on the game board — no need to memorize anything.

Furs Fire tiles Victory Point tiles

Winning

After 5 rounds, add up all Victory Points. The player with the most wins and is crowned king or queen of the tribe.