Games

Root Board Game Review

Root puts 2–4 players in a forest with completely different rules for each faction — cats build, birds flock, woodland creatures rebel. Nobody plays the same game.

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Best-Of List

Best Board Games

The best board games, picked two ways: the ten our group actually plays, and the ten the hobby agrees on, plus a full breakdown of every genre and what makes a game great.

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Games

Azul: Review

Draft tiles from a shared market, fill your mosaic wall, and score before your rivals — but don't grab more than you need.

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Games

Flip 7: Review

Flip 7 is a push-your-luck card game that fits in your pocket and plays in minutes. High luck, low strategy — but that's kind of the point.

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Games

Wingspan: Review

You're a bird enthusiast trying to attract birds to your wildlife preserves. Each bird you play extends a chain of powerful actions. Simple to learn, genuinely hard to master.

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Games

Raptor: Review

Our Raptor board game review: a two-player duel of mother raptor versus scientists. How the asymmetric card play works and whether it's worth buying.

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Games

Squirmish: Review

Our Squirmish review: draft absurd monster cards, brawl them in a shared arena, and steal the losers. How the card battler plays and whether it's worth it.

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Games

Uprise: Review

Our review of Uprise, an indie board game by Alex Racine we playtested before its Kickstarter. How the secret-society tower building plays across 2-8 players.

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Games

Gloom: Review

Our review of Gloom, the card game where you make your family miserable before killing them off. How the transparent cards work and whether the joke lasts.

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Games

Dimension: Review

Our Dimension review: stacking coloured balls into a rule-breaking pyramid against a one-minute timer. How the puzzle game plays and whether it's worth buying.

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Best-Of List

25 Games Under $25

25 board games you can buy for under $25 — Patchwork, Love Letter, Sushi Go!, Codenames and more. Great picks for gift exchanges, birthdays and stocking stuffers.

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Games

The Gallerist: Review

Our review of The Gallerist, Vital Lacerda's heavy art gallery game. Discover artists, sell their work, and see whether the weight is worth it for you.

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Games

Zombie Fluxx: Review

Our Zombie Fluxx review: the card game where the rules and win condition change every turn. How the chaos plays out and whether it's worth picking up.

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Games

Hive: Review

Our Hive review — the two-player bug tile game with no board. How ants, beetles, grasshoppers and spiders move, and why it travels better than chess.

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Games

Coloretto: Review

Our Coloretto review: how the colour-set card game plays, why pushing your luck on a fourth colour hurts, and whether this quick filler is worth buying.

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Games

Dragon's Hoard: Review

Our Dragon's Hoard review — the card game where you play a dragon stealing sheep from farmers to buy treasure, and sic angry mobs on everyone else's lair.

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Games

Forbidden Desert: Review

Our review of Forbidden Desert, the co-operative sequel to Forbidden Island. How it plays, why the shifting storm makes it harder, and whether it's worth buying.

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Games

Forbidden Island: Review

Our review of Forbidden Island, the co-operative treasure hunt on a sinking island. How it plays, difficulty levels, player count, and whether it's worth buying.

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Games

Count Your Chickens: Review

Our review of Count Your Chickens, the co-operative counting game for ages 3+. How it plays, whether preschoolers stay engaged, and if it's worth the shelf space.

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Games

Ghost Blitz: Review

Our review of Ghost Blitz (Geistesblitz) — the fast reaction game where you grab the right wooden piece first. How it plays, who it suits, and is it worth buying?

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Games

Hoot Owl Hoot: Review

Our review of Hoot Owl Hoot, the co-operative colour-matching game for ages 4+. How it plays, how long it lasts, and whether young kids actually stay hooked.

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Games

Love Letter: Review

Our review of Love Letter, the 16-card deduction game. How many players it takes, how a round plays out, and why it keeps ending up in people's bags.

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Games

Stone Age: Review

Our Stone Age board game review: worker placement, dice-driven resources, and feeding your tribe. How it plays, basic strategy, and whether it's worth buying.

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Games

7 Wonders: Review

Our honest 7 Wonders review: what card drafting across three ages actually plays like, who it suits, where it falls short, and whether it's worth buying.

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Games

Catch Phrase: Review

What is Catch Phrase and is it any good? Our review of the fast-talking word-guessing party game — how it plays, best group size, and when it works at game night.

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Games

Takenoko: Review

Our Takenoko review — the panda and bamboo game from imperial Japan. Player count, play time, what the objectives feel like, and who it actually suits.

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Games

Time's Up!: Review

Our Time's Up! review — the party game where the same names get guessed three times, from describing to one word to charades. Player count, length and verdict.

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Games

Rack-O: Review

Our review of Rack-O, the classic card game of sorting your rack from low to high. How it plays, how the rules hold up today, and whether it's worth picking up.

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Games

Splendor: Review

Is Splendor a good board game? Our review of the gem-buying engine builder: how the card economy snowballs, who it suits, and whether it's worth the price.

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Games

Agricola: Review

Our Agricola review — Uwe Rosenberg's farming worker placement classic. Feed your family, expand your house, and find out if the pressure is your kind of fun.

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Games

Dominion: Review

Our Dominion review — the deck-building game that started the genre. How the kingdom cards keep it fresh, player count, play time, and who should buy it.

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Games

Pit: Review

Pit review — the loud, fast commodity-trading card game for 3 to 8 players. How the shouting and blind swapping works, and why it's still a great party opener.

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Games

Codenames: Review

Our honest Codenames review: how one-word spymaster clues create the tension, what it plays like at different group sizes, and whether it's worth buying.

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Games

Pandemic: Review

Does Pandemic still hold up? Our review of the co-op classic — how the disease spread creates tension, where it drags, and whether it's still worth buying.

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Games

Exploding Kittens: Review

Our review of Exploding Kittens, the card game of Russian roulette with cats. How it plays, how well it holds up after repeat plays, and whether it's worth it.

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Games

Wits and Wagers: Review

Our Wits and Wagers review: the trivia game you can win without knowing any answers. How the betting round works and whether it's worth buying for parties.

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Games

Camel Up: Review

Our Camel Up review — the camel racing betting game where camels stack on each other's backs and one die roll can flip the whole race. Player count and verdict.

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Games

Carcassonne: Review

Our Carcassonne review: how tile placement and meeple scoring actually play at the table, what the base box lacks, and whether it earns a spot on your shelf.

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Games

Mammut: Review

Our Mammut review — the tile-drafting game where you divide the mammoth hunt spoils, and taking too much means the next player steals your entire pile.

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Games

Coup: Review

Our review of Coup, the two-minute bluffing card game set in The Resistance universe. How it plays, best player count, and whether it earns a spot in your bag.

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Games

Catan: Review

Is Catan actually fun? An honest review after years of plays — the trading, the robber, the runaway leader, and whether it still deserves a spot on your shelf.

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