Attract a collection of birds to your wildlife preserves. Each bird you play powers up a row of your board, and over four rounds you build an engine that gathers food, lays eggs, and draws cards faster each time you use it. Most points at the end wins. It looks intimidating on the shelf, but the turn itself is short, and you can learn it in about five minutes.

1 – 5Players
40 – 70 minPlay Time
10+Age

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Note: This is a condensed version of the rules to get you playing fast — nothing important is left out, but read the full rulebook for every edge case.

What’s In The Box

  • 170 unique bird cards
  • 26 bonus cards + 16 goal tiles
  • A birdhouse dice tower + 5 food dice
  • ~75 egg tokens + food tokens
  • 5 player mats and action cubes

Setup

1
Give each player a player mat, 8 action cubes, and 2 bonus cards (keep 1, discard 1).
2
Deal each player 5 bird cards and 5 food tokens. Then keep any combination of birds + food totalling 5 (e.g. keep 3 birds, return 2; gain 2 food back). New players: keep all 5 birds.
3
Place the bird tray with 3 face-up bird cards beside the deck, and roll all dice into the birdfeeder.
4
Set out the 4 round goal tiles, one per round, on the goal board.

The Three Habitats

Your player mat has three rows. Each row is both where a type of bird lives and an action you can take by placing a cube on its leftmost open slot:

FOREST

Gain Food

Take food tokens from the birdfeeder dice.

GRASSLAND

Lay Eggs

Place egg tokens on birds you've already played.

WETLAND

Draw Cards

Draw new bird cards from the deck or face-up tray.

The more birds you place in a row, the more that action gives you — that’s the engine. Early on you gain 1 food; later that same action gives you 2 or 3 plus a bird power.

How a Turn Works

On your turn you take exactly one of four actions by placing one action cube:

1
Play a bird. Pay its food cost (shown top-left) and any egg cost (for higher rows), then place it in the leftmost open slot of its habitat. Trigger its "when played" power if it has one.
2
Gain food (Forest) — take dice from the birdfeeder, then trigger brown powers on Forest birds right-to-left.
3
Lay eggs (Grassland) — add eggs to your birds, then trigger Grassland brown powers.
4
Draw cards (Wetland) — take bird cards, then trigger Wetland brown powers.

When you take a habitat action, you also activate the brown “when activated” powers of every bird already in that row. That’s how a row gets more productive the more birds you put in it.

Rounds and the Action Cubes

The game lasts 4 rounds. You start round 1 with 8 cubes, but you place one cube per turn and lose a cube’s worth of turns each round:

  • Round 1 → 8 turns
  • Round 2 → 7 turns
  • Round 3 → 6 turns
  • Round 4 → 5 turns

At the end of each round, score the round goal tile (e.g. most birds in the wetland), then remove your cubes to start the next round.

How to Win

After round 4, total your points from every source. Highest score wins.

  • Bird point values printed on each card
  • Bonus card objectives (your secret goal)
  • Round goal tiles earned during the game
  • Eggs on your birds (1 point each)
  • Cached food on birds + tucked cards under birds (1 point each)
What do the bird power colours mean?

White powers trigger once, the moment you play the bird. Brown powers trigger every time you take that bird's habitat action. Pink powers trigger on other players' turns. Read the colour to know when it fires.

What happens when the birdfeeder is empty or has only one die showing?

You may reroll all the dice if every remaining die shows the same face, or if the feeder is empty. Then take your food as normal.

Do I have to play a bird every turn?

No. Playing a bird is just one of four actions. Many turns you'll take a habitat action instead to fuel up before playing an expensive bird later.

Is the solo mode the same rules?

Mostly — you play against an "Automa" deck that competes for the round goals. The core engine on your side of the table is identical.

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Thumbnail image artificially generated for illustrative purposes.