Cash 'n Guns: How To Play – Simplified
How to play Cash 'n Guns, simplified — the full turn sequence, wounds, loot sharing and every character power, explained in about five minutes of reading.
Read moreTag
19 posts
How to play Cash 'n Guns, simplified — the full turn sequence, wounds, loot sharing and every character power, explained in about five minutes of reading.
Read moreYour helicopter crashed in a shifting desert. Learn Forbidden Desert in about 5 minutes — nothing important left out.
Read moreFour treasures, a sinking island, and a helicopter waiting at Fool's Landing. Learn Forbidden Island in about 5 minutes — nothing important left out.
Read moreYou're a Renaissance merchant collecting gem tokens, using them to buy gem cards, then better ones on your way to 15 prestige points. Learn Splendor in five minutes.
Read moreLearn Wingspan in five minutes. Play birds, build an engine across three habitats, gather food and lay eggs, and out-score your rivals over four rounds.
Read moreDraw a tile, grow a shared medieval landscape, then drop a meeple to claim a road, city, monastery, or field. Score features as they complete and finish with the most points — a five-minute teach.
Read moreLearn Catan in five minutes. Roll for resources, trade with rivals, build roads and settlements, and race to 10 victory points — the whole base game, simplified.
Read moreDominion invented the deck-builder: start with a weak deck, buy better cards into it, and build an engine that draws and buys more each turn. A condensed, play-fast guide to the rules.
Read moreHow to play Dimension, simplified — setup, the seven rule cards, scoring, and penalties. Learn the ball-stacking puzzle game in about five minutes.
Read moreHow to play The Gallerist, simplified — actions, artists, buying and selling art, and endgame scoring. Vital Lacerda's heavy euro explained without the rulebook.
Read moreLearn the rules of Ticket to Ride: Europe in five minutes — setup, turn actions, scoring, and how stations, tunnels and ferries work. Start playing tonight.
Read moreGhost Blitz rules made simple: how the five wooden pieces work, when to grab the exact item and when to grab the one that's missing, plus setup and scoring.
Read more7 Wonders board game rules explained simply: setup, how card drafting works across the three ages, scoring military and science, and the two-player variant.
Read moreHow to play Betrayal at House on the Hill, simplified — exploring rooms, omens and the Haunt roll, then how the game flips once the traitor is revealed.
Read moreHow to play Agricola, simplified — worker placement, growing crops, raising animals, expanding your farm and keeping everyone fed through every harvest.
Read moreHow to play The Resistance: Avalon, simplified — setup, the five missions, team voting, and every role from Merlin to Mordred. Learn the game in five minutes.
Read moreHow to play Pandemic, simplified — setup, your four actions per turn, outbreaks and epidemics, and every role's ability. Cure all four diseases as a team.
Read moreHow to play Codenames, simplified — giving one-word clues as Spymaster, plus the rules people argue about: proper nouns, acronyms, passing, and 2-3 player games.
Read moreHow to play Coup, simplified — every character, action and counteraction in one place, plus a quick cheat sheet. The whole 15-minute bluffing game explained.
Read more