Games

Root Board Game Review

Root puts 2–4 players in a forest with completely different rules for each faction — cats build, birds flock, woodland creatures rebel. Nobody plays the same game.

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Games

Wingspan: Review

You're a bird enthusiast trying to attract birds to your wildlife preserves. Each bird you play extends a chain of powerful actions. Simple to learn, genuinely hard to master.

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Games

Raptor: Review

Our Raptor board game review: a two-player duel of mother raptor versus scientists. How the asymmetric card play works and whether it's worth buying.

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Games

Squirmish: Review

Our Squirmish review: draft absurd monster cards, brawl them in a shared arena, and steal the losers. How the card battler plays and whether it's worth it.

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Games

The Gallerist: Review

Our review of The Gallerist, Vital Lacerda's heavy art gallery game. Discover artists, sell their work, and see whether the weight is worth it for you.

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Games

Hive: Review

Our Hive review — the two-player bug tile game with no board. How ants, beetles, grasshoppers and spiders move, and why it travels better than chess.

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Games

Coloretto: Review

Our Coloretto review: how the colour-set card game plays, why pushing your luck on a fourth colour hurts, and whether this quick filler is worth buying.

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Games

Dragon's Hoard: Review

Our Dragon's Hoard review — the card game where you play a dragon stealing sheep from farmers to buy treasure, and sic angry mobs on everyone else's lair.

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Games

Forbidden Desert: Review

Our review of Forbidden Desert, the co-operative sequel to Forbidden Island. How it plays, why the shifting storm makes it harder, and whether it's worth buying.

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Games

Forbidden Island: Review

Our review of Forbidden Island, the co-operative treasure hunt on a sinking island. How it plays, difficulty levels, player count, and whether it's worth buying.

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Games

Love Letter: Review

Our review of Love Letter, the 16-card deduction game. How many players it takes, how a round plays out, and why it keeps ending up in people's bags.

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Games

Stone Age: Review

Our Stone Age board game review: worker placement, dice-driven resources, and feeding your tribe. How it plays, basic strategy, and whether it's worth buying.

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Games

Takenoko: Review

Our Takenoko review — the panda and bamboo game from imperial Japan. Player count, play time, what the objectives feel like, and who it actually suits.

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Games

Splendor: Review

Is Splendor a good board game? Our review of the gem-buying engine builder: how the card economy snowballs, who it suits, and whether it's worth the price.

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Games

Agricola: Review

Our Agricola review — Uwe Rosenberg's farming worker placement classic. Feed your family, expand your house, and find out if the pressure is your kind of fun.

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Games

Dominion: Review

Our Dominion review — the deck-building game that started the genre. How the kingdom cards keep it fresh, player count, play time, and who should buy it.

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Games

Pandemic: Review

Does Pandemic still hold up? Our review of the co-op classic — how the disease spread creates tension, where it drags, and whether it's still worth buying.

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Games

Carcassonne: Review

Our Carcassonne review: how tile placement and meeple scoring actually play at the table, what the base box lacks, and whether it earns a spot on your shelf.

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Games

Mammut: Review

Our Mammut review — the tile-drafting game where you divide the mammoth hunt spoils, and taking too much means the next player steals your entire pile.

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