Dimension: How To Play – Simplified

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Dimension - How to Play Simplified

OVERVIEW

Our Rating:

Dimension is a fast-paced, puzzle game. It pits your ability to stack different colored balls to coincide with a randomly drawn set of rules against a quick time clock. This short game will test your ability to think quickly, solve problems, and stay calm under pressure. Play against yourself, or have up to 4 people playing at once.

Number of Players

Time to Play

Ages

1 - 4

30 min

8+

Want to see our thoughts on this game? Check out...
Our Dimension Review Here

Note: These simplified rules for Dimension are to help you decide if the game is right for you and your group, or to help you get started quickly…not to be all encompassing.

Rules Overview

When we write the how to play simplified edition for some games, we have a really hard time actually simplifying the rules because of their complexity and length. With the board game Dimensions how to play guide, it is almost the opposite problem.


The rules for this game are very simple, and don’t need much extra explain. Alas, we will still do our best to break down the rules in 5 minutes of reading or less, starting with the ‘Overview’, which almost totally explains the game in itself.

Overview

In Dimension, your goal is to build a tower of balls according to the given rule cards in place. This is done over a series of 6 rounds, each taking about 1 minute to play. Players are awarded points based on the amount of balls used in their tower, and lose points based on the number of rules they break while playing.

Rules

As previously mentioned, the Overview should give you a great picture of the overall gameplay, but we’ll try to hit some of the specifics and frequently asked questions about the gameplay.

Gameplay

Each player starts with 15 balls total (3 of each color), a game board that holds the balls, and 10 points.


Players will lay out 6 rule cards face down and have the timer ready to go. When all players are ready, the cards are flipped and so is the timer.
Players now must build a stack of balls (7 bottom layer, 3 middle layer, 1 top layer) according to the rules that they just flipped over (more on these rules in a bit). All done within the time limit of the timer.


Card Rules

Here we will go into the specifics of the rule cards, but you can skip this section and go straight to the Scoring Section if you think you understand the rules already.


To start, there is a cheat sheet card in the Dimension box that can be quickly referenced during the game so as to save time. See picture below.

Dimension Rule Cards

Cheat Sheet

Let's get into some of the specifics here.

Starting at the top left we see 2 rules. Orange cannot be on top of another color, and no color can be on top of orange. Obviously those contradict each other, but here is another example...

White cannot be on top of any other color.

No color can be on top of Black.

Exceptions/Things to Remember - You can choose not to complete your tower (i.e. have 2 layers), so that you don't put anything on top of a color.

Next we have the 'Greater Than' rules. In the cheat sheet example, we see that we need more Orange than Black. Here is another example:

Must be more Black than Blue.

Exceptions/Things to Remember - You can choose not put one color in your tower or have zero of that color to help make this rule easier.

Next we have the combination rule. In the cheat sheet example we see the sum of Orange and Blue must be 4. Obviously this could be any combination of the 2 colors, here is another example:

Green and Black must sum up to 4.

Next we have the 'Touching Rules'. These show which balls can and cannot touch. It gets a little more complicated here, but only slightly. If you have one color on your tower it must be touching (or not touching) the other color. Not every single color must be touching every other color, but if it is there it must be touching another one.

A simple example helps here -- if you have the rule of orange and blue must touch, and 2 oranges on the tower and 1 blue. The 1 blue must be touching each orange or the rule will be broken. I.e. If you have one orange not touching the blue ball, then you have failed that rule.

On the Cheat Sheet they have Green and Orange being able to touch and to not touch. 

Black cannot be touching Black.

Blue must be touching Blue.

Exceptions/Things to Remember - You can choose not put one color in your tower and thus you wouldn't need to worry about them touching... and thus not BREAK the rule.

The last rule is the'Total Number' rule. Which tell you the total number balls of a specific color that you need. On the Cheat sheet you need 2 Orange, and in our example you need a total of 1 Green.

Total of 1 Green needed.

Scoring

Once the timer runs out, no balls can be added, and the scoring begins. This has 3 main steps.

  1. You get 1 point for each ball you have in your stack/pyramid (up to 11 points).
  2. You get minus 2 points for every rule that you BROKE. Remember the ‘Exceptions/Things to Remember’ mentioned earlier here.
  3. You get 1 bonus point if you have used 1 of each color of ball, and haven’t broken any rules. You get -6 points for having 0 bonus tokens, and up to +6 points for having all 6. (-3 for 1, -1 for 2, 0 for 3, +1 for 4, +3 for 5). They can usually determine who is the winner.

Dimension Bonus Tokens.

If you have rules that contradict each other, you will have to choose which one you want to follow and which one you are going to break.

After 6 rounds are done, you add up all your points and then add in any bonus point scoring. Person with the most points wins.
That’s it, it’s a pretty simple and straight forward, yet really fun in our opinion. To see all of our thoughts, see Our Review of Dimension here.

We added a quick video from Dice Tower to help you out if you still need it:

About the author

Ryan

I love playing board games with my family and friends when I am not busy playing sports or working away. Check out my full Bio on the About Us page!

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